![]() The image below shows two identical models, created with the same colors and textures. Note that none of the other shaders of the Cycles renderer are supported. Tip: When using Blender, you can use PBR materials by setting Cycles rendering and adding the Principled BSDF shader. PBR (Physically Based Rendering) materials: This shader is extremely flexible, as it includes properties like diffuse, roughness, metalness and emission that allow you to configure how a material interacts with light. Tip: When using Blender, these are the materials supported by Blender Render rendering. Standard materials: any shaders are supported, for example diffuse, specular, transparency, etc. ![]() Not all shaders can be used in models that are imported into Decentraland. □ Note: You can’t currently dynamically change the materials of a 3D model from your scene’s code, unless this is a primitive shape. For materials defined via code to apply onto primitive shapes, see materials. This document refers to materials that are imported in a 3D model.
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